Tuesday, March 6, 2012

How do you make a dating sim?

What kind of "dating sim" do you want to make? I'll assume the standard Japanese type of game.



First, you will need an artist to draw the images for your game. This can be yourself if you have the skills.



Second, you need to write the games script. If you are a good writer, you can do this too. Take into account that the game might have more than one possible ending, although for a simple game you might just want to endings - you get the date, or you don't.



Third, you will need to write pseudocode or flowchart the game. This will make it easier when writing the actual code.



Fourth, you write the programs code. You will need to write a game engine which will handle certain aspects of the game such as user input, sound, graphics, etc... I can not tell you how to do this, because I am only an acolyte game programmer. Then you will need a main game loop which will use the game engine to run the game. I wouldn't know how to do this for a dating simulator, since I've only programmed arcade style games and text adventures.



Next, you need to test your code to make sure it works. This stage can be either fun, or tedious, depending on how much debugging capabilities you put into your game engine.



Now you are ready to distribute your dating simulator, which thousands of hikikomori in Japan will buy and play, making you RICH!



Or, you could cheat and use Flash, which I don't know how to use.
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